Audio Assets Plan (updated Oct 31)

I have no idea where we will take this yet, but we will need it eventually! Background music, lasers, engines, you name it.

Moderator: amplitudeproblem

Audio Assets Plan (updated Oct 31)

Postby amplitudeproblem » Wed Oct 23, 2013 6:05 am

Please note that the Audio Assets Plan now lives on the shared Google Drive. The link in this post is no longer relevant.

Hi all!

I'm not sure if something like this exists but I thought I'd offer it in case it's helpful. I went through the Trillek Milestone List and tried to figure out what kind of music/sounds would be necessary for the upcoming milestones. Listed is anything I could think of that would make for a lively environment, sound-wise, for each release. Certainly, the sound effects list will ultimately grow longer, and the song one could as well.

[link was here; now outdated; see shared Google Drive file]

I have a larger Google Sheets version of this that allows for assignments, item status and comments.

Please feel free to use this if it's helpful (and not redundant).
Last edited by amplitudeproblem on Thu Oct 31, 2013 7:15 pm, edited 3 times in total.
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Re: Audio Assets Plan (updated Oct 24)

Postby San Dingo » Fri Oct 25, 2013 2:23 am

We really should use this as the official documentation for what sounds the game needs.
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Re: Audio Assets Plan (updated Oct 25)

Postby S0lll0s » Thu Oct 31, 2013 5:47 pm

DCPU: Process Complete
DCPU: Error Message

The DCPU doesn't have an Error handling system or something like that, and no sound-emittation-device whatsoever, so these two aren't realistic and realisable.
Other than that, nice!
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Re: Audio Assets Plan (updated Oct 31)

Postby DarkSpartan » Thu Oct 31, 2013 9:18 pm

Presumption being that the DCPU will be implemented in Notch's image. The sounds get to live.
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Re: Audio Assets Plan (updated Oct 31)

Postby amplitudeproblem » Fri Nov 01, 2013 2:20 am

Yup, they're being worked on. :) Fun, too!
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