Qworg wrote:On my side, I'd like to work directly with you guys on things like "spaceship part models". This will be so we can use those parts to procedurally generate ships - players will make some, but the NPC ships will be generated by our algorithms. This requires us to have some sort of rules about what can be attached where, how they attach, etc.
mrout wrote:In KSP, you can turn on mirroring. If a player does that, their hull should be symmetrical. If not, it shouldn't, IMO.
mrout wrote:It basically comes down to this: I think we should support asymmetrical ships. If we support asymmetrical ships, people will be rightfully very angry with us if we make them place everything symmetrically manually, haha. Therefore we should support symmetry.
KSP allowed you to place things mirrored every 180 degrees (every 1/2), 120 degrees (every 1/3), 90 degrees (every 1/4), 60 degrees (every 1/6), 45 degrees (every 1/8). If we provide at least those, preferably with 1/5 and 1/7 as well, that'd be fucking awesome.
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