(admin: note that there has been no firm decision on any particular art style at this time.)
Well, it's official. Trillek will be using a low-polycount pixel art style similar to what was originally planned for 0x10c. I have almost no experience with 3D modeling, so I'm going to stay out of the way of people who do, but I've done a fair amount of pixel art, and I thought I'd try to help out the uninitiated. A lot of you guys are rolling your eyes right now because you know this stuff backwards and forwards already, but we can use all the help we can get. So let's train some helpers!
Without further ado, welcome to pixel art bootcamp! I've compiled some of my favorite relevant tutorials here. Feel free to suggest more.
When did that become "official"? Can you link to that please? Where are these decisions being put? (Somewhere central hopefully?) Sorry, I guess I missed it somewhere.
Personally, I don't think it's a bad direction to go, (I'd suggest it to be part of a style-guide... a designed look and feel sample of various game elements to be discussed and approved though.) But mandates without the discussion and decisions being out in the open is not open source development.
Maybe I posted this a little prematurely. We haven't had an "official" decision yet, but mrout has agreed that this is a good way to go, and I haven't really heard anyone say otherwise. If anyone does think that there's a better option, that thread up there is a perfect place to say so.
mrout noted that a consistent retro style would be better than an inconsistent attempt at photorealism. There certainly hasn't been an exclamation of any one style being official yet. I would imagine that the Saturday meeting will involve discussion on this topic, but please don't claim that an official decision has been made.