Pixel Art Tutorials

All that pretty stuff that we so desperately need. Even if it's just an idea or some concept art.

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Pixel Art Tutorials

Postby SirAwesomelot » Tue Sep 03, 2013 12:03 am

(admin: note that there has been no firm decision on any particular art style at this time.)

Well, it's official. Trillek will be using a low-polycount pixel art style similar to what was originally planned for 0x10c.
I have almost no experience with 3D modeling, so I'm going to stay out of the way of people who do, but I've done a fair amount of pixel art, and I thought I'd try to help out the uninitiated.
A lot of you guys are rolling your eyes right now because you know this stuff backwards and forwards already, but we can use all the help we can get. So let's train some helpers!

Without further ado, welcome to pixel art bootcamp! I've compiled some of my favorite relevant tutorials here. Feel free to suggest more.

http://androidarts.com/pixtut/pixelart.htm
http://www.istockphoto.com/article_view.php?ID=613
http://www.petesqbsite.com/sections/tut ... efault.htm
http://kiwinuptuo.deviantart.com/art/Pi ... -196016837
http://kiwinuptuo.deviantart.com/art/Pi ... -184802567
http://kiwinuptuo.deviantart.com/art/Pi ... -203459613

A lot of these are from http://www.reddit.com/r/PixelArt/commen ... tutorials/ - there are more there, but not all of them are helpful to us.

(admin: note that there has been no firm decision on any particular art style at this time.)
Last edited by mrout on Tue Sep 03, 2013 9:16 am, edited 1 time in total.
Reason: No official decision has been made at this time.
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Re: Pixel Art Tutorials

Postby JTxt » Tue Sep 03, 2013 1:28 am

When did that become "official"? Can you link to that please?
Where are these decisions being put? (Somewhere central hopefully?)
Sorry, I guess I missed it somewhere.

Personally, I don't think it's a bad direction to go, (I'd suggest it to be part of a style-guide... a designed look and feel sample of various game elements to be discussed and approved though.)
But mandates without the discussion and decisions being out in the open is not open source development.
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Re: Pixel Art Tutorials

Postby SirAwesomelot » Tue Sep 03, 2013 2:55 am

Yep, here's the thread:
viewtopic.php?f=8&t=257

Maybe I posted this a little prematurely. We haven't had an "official" decision yet, but mrout has agreed that this is a good way to go, and I haven't really heard anyone say otherwise.
If anyone does think that there's a better option, that thread up there is a perfect place to say so.
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Re: Pixel Art Tutorials

Postby ChemicalRascal » Tue Sep 03, 2013 7:32 am

mrout noted that a consistent retro style would be better than an inconsistent attempt at photorealism. There certainly hasn't been an exclamation of any one style being official yet. I would imagine that the Saturday meeting will involve discussion on this topic, but please don't claim that an official decision has been made.
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Re: Pixel Art Tutorials

Postby SirAwesomelot » Tue Sep 03, 2013 11:11 am

Right on, sorry. I got a little ahead of myself.
Feel free to delete/lock the topic if you see fit.
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Re: Pixel Art Tutorials

Postby Hero » Tue Sep 03, 2013 5:02 pm

I might be able to help if we are using Pixel Art. I've been doing it for a while now. I haven't made any recently but I made these a few months ago.

Image
I've never done sprites for 3D models but I probably could.
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Re: Pixel Art Tutorials

Postby Ravener96 » Wed Sep 04, 2013 9:13 am

you might have to go up in pixel count... dem feet.
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Re: Pixel Art Tutorials

Postby Hero » Wed Sep 04, 2013 3:18 pm

Ravener96 wrote:you might have to go up in pixel count... dem feet.

Yeah I know...I was sorta challenging myself to use as little pixels as possible. I think it turned out pretty nice though.
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Re: Pixel Art Tutorials

Postby Ravener96 » Thu Sep 05, 2013 7:29 pm

tried some pixel art myself.
Image
i think its ok for my first try...
edit: god that's small! open in another tab and zoom or something, ignore blurryness.
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Re: Pixel Art Tutorials

Postby Dingo » Fri Sep 06, 2013 1:57 am

Sword of the Stars: the Pit had some really groovy pixel art, as I can recall.
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