My current project (Blender): http://i.imgur.com/XEgj5L7.png
Game cover art (Maya + Photoshop): http://i.imgur.com/G7IgQlu.png
Hard surface sculpting (ZBrush): http://i.imgur.com/GnQ7Q9T.png
Organic sculpting and environment design (ZBrush + Cube 2 Engine): http://i.imgur.com/hj9dbgS.jpg
[I modeled the brain "hat" and produced the background environment.]
Moar environment design (Cube 2): http://i.imgur.com/pvZHjtk.jpg
Software: Maya, 3ds Max, Zbrush, Blender, Adobe Premier Pro, Photoshop, Pro Tools 9, Audition
My work in game development up to this point consists of producing various art and sound assets for several projects.