DCPU Concept Art

All that pretty stuff that we so desperately need. Even if it's just an idea or some concept art.

Moderator: DarkSpartan

Re: DCPU Concept Art

Postby Ravener96 » Wed Nov 20, 2013 10:45 am

VladVP wrote:Apollo Guidance Computer:
http://upload.wikimedia.org/wikipedia/c ... 2/Dsky.jpg

Vostok Control Panel:
http://upload.wikimedia.org/wikipedia/c ... kpanel.JPG

Maybe we should use these as references for the DCPU design?


not feeling it, no monitors, no keyboard, no external floppy disc reader, no nothing. those computers were made without concern for the users want to modify and add to it (as the astronauts werent supposed to do hardware engineering in space), we dont want that. the way i see it we get the best results by taking components from the 80s and maybe early 90s and remodeling them to fit a sci fi theme.
Ravener96
 
Posts: 58
Joined: Tue Aug 20, 2013 6:18 am

Re: DCPU Concept Art

Postby Przem » Tue Dec 10, 2013 8:04 pm

I like the idea of an oldschool equipment remodeled to fit sci-fi theme :)
User avatar
Przem
 
Posts: 15
Joined: Sun Nov 17, 2013 6:57 pm
Location: Poland

Re: DCPU Concept Art

Postby Ravener96 » Mon Dec 16, 2013 9:06 am

the AGC could be a way to tell your ship to do basic stuff in an emergency, but i would never choose it over a monitor and a keyboard. it could be a nice addition to trillek, but not as the main computer.
Ravener96
 
Posts: 58
Joined: Tue Aug 20, 2013 6:18 am

Re: DCPU Concept Art

Postby Zardoz » Mon Dec 16, 2013 12:35 pm

Something like the AGC could be a HID for the virtual computer. Display basic info and quick setup of some stuff...
Yep, I have a blog : http://zardoz.es
Emulator DCPU-16 VM
User avatar
Zardoz
 
Posts: 359
Joined: Mon Aug 12, 2013 8:54 pm
Location: Spain

Re: DCPU Concept Art

Postby niksu » Mon Jan 27, 2014 5:45 pm

my 10 cents on this subject :P don't tear me to pieces!

Image

edit: intially you only have one monitor, but in long run you could buy more monitors, disk/tape drives, even better models (more text rows in v.2 example) and fill up your table with all sorts of hardware.

Image
Last edited by niksu on Tue Jan 28, 2014 5:16 pm, edited 1 time in total.
niksu
 
Posts: 6
Joined: Mon Jan 27, 2014 5:43 pm

Re: DCPU Concept Art

Postby VladVP » Tue Jan 28, 2014 10:16 am

Wow... so... eighties... I love it!
I especially like the "ZPC 1.0"
VladVP
 
Posts: 95
Joined: Fri Nov 01, 2013 8:31 pm

Re: DCPU Concept Art

Postby sanchezman » Wed Jan 29, 2014 5:04 am

Those floppy drives look commodore-iffic! I love it!
I'd love to see what you can come up with for the keyboard.
Why are they called urinal cakes if you're not supposed to eat them?
User avatar
sanchezman
 
Posts: 58
Joined: Sun Aug 18, 2013 7:26 pm

Re: DCPU Concept Art

Postby niksu » Wed Jan 29, 2014 8:14 pm

Well, since you guys like it that much, i reiterate whole concept based on feedback on irc. Stick with one monitor (zpc 1.0), add handles, more robust industrial looks, few more switches/buttons and try my hands on keyboard, cya soon.
niksu
 
Posts: 6
Joined: Mon Jan 27, 2014 5:43 pm

Re: DCPU Concept Art

Postby niksu » Sat Feb 01, 2014 12:17 pm

Here is new try with more robust and modular design, still maintaining minimalism. Floppydrives hotswappable :D

Image

Bit more iteration, server rack with 1xCpu and 2xRam cards installed.

Image
Last edited by niksu on Sat Feb 01, 2014 2:40 pm, edited 1 time in total.
niksu
 
Posts: 6
Joined: Mon Jan 27, 2014 5:43 pm

Re: DCPU Concept Art

Postby Krarl » Sat Feb 01, 2014 12:42 pm

That's looking really nice!
Personally I'm not really a fan of the whole eighties concept with the game, and the screen looks painfully small to actually use, but it's great work. :)
I'd like to see more!
Krarl
 
Posts: 86
Joined: Tue Aug 13, 2013 5:39 pm
Location: Sweden

PreviousNext

Return to Art

Who is online

Users browsing this forum: Baidu [Spider] and 2 guests

cron