mrout wrote:SirAwesomelot: as 'retro' as that looks, and as nice as the aesthetic it, from a graphical perspective it's frankly terrible. It looks plastic.
That's totally true, but that "plastic" look doesn't come from the polycount or texture quality - that's just the shader on the materials. We can do any number of things to avoid that. To be totally clear, though, I don't think the game should look exactly like that - that was just the only example I had on hand of the style.
Here are a couple more I found.
Another from 0x10c.
This is an unshaded model from Seafarer (looks like that site is way out of date). Pretty ugly, I know, but...
in the engine it looks fantastic.
mrout wrote:It should look like a modern game. It doesn't have to look like Crysis 3, but we're going to have good-looking planets and environments, so low-poly ships would look out of place.
I'm not concerned about the planets looking out of place. What makes you think they will? After all, we're using heightmaps, which lend themselves to low polycount pretty smoothly. Other than that, I guess it's a matter of taste. I will reiterate, though, how much easier this style will be to render than a more "modern" game. See above how much the lighting/shaders has to do with making a game look modern anyway.
Styxos wrote:1. It's not easy to make good looking low poly stuff its more advanced then sculpting something with unlimited polys.
A lot of the time, that's true, but keep in mind how much of the game will be
a. generated procedurally/voxels or
b. fairly simple shapes - spaceships contain a lot of flat surfaces.
It might be tough to do the things like character models, but we only have to do those once. Besides, those are also the kinds of things that would be just as hard to get right if they were high-poly, maybe harder.
Styxos wrote:4. It's nothing new with pixelart stuff. It's not a shame to let the game differ from others like starmade.
I don't think I can come up with any other examples that use this style, actually, besides 0x10c and Seafarer up there. Even Quadrilateral Cowboy, the game that Snow showed an image of earlier, looks nothing like what we would be going for.
There are a lot of games with pixelart, and there are a lot of games with advanced lighting, but it's very rare to find a game with both. This style is hardly stale. Also, if you're concerned about the game looking like Starmade, it won't. Starmade is all cubes.