Consistency in Art Styles

All that pretty stuff that we so desperately need. Even if it's just an idea or some concept art.

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Re: Consistency in Art Styles

Postby mrout » Sat Aug 31, 2013 10:06 am

Low poly almost seems a given


Define low poly. Really low poly, like some of those models you just showed? No, not a given IMO. Lower-poly-than-AAA? Most likely, yes.
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Re: Consistency in Art Styles

Postby Snow » Sat Aug 31, 2013 10:15 am

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Re: Consistency in Art Styles

Postby mrout » Sat Aug 31, 2013 10:18 am

And why exactly do you think low poly almost seems a given? Viability? Average amateur artist skill? Aesthetic reasons?
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Re: Consistency in Art Styles

Postby Snow » Sat Aug 31, 2013 10:20 am

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Re: Consistency in Art Styles

Postby SunShiranui » Sat Aug 31, 2013 11:16 am

Besides, we don't necessarily need high polycount for detailed models. We can just add details as a displacement map or something similar. (Note that I'm not a 3D artist so I might be saying nonsense)
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Re: Consistency in Art Styles

Postby Snow » Sat Aug 31, 2013 11:39 am

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Re: Consistency in Art Styles

Postby SunShiranui » Sat Aug 31, 2013 1:22 pm

Yes, I was thinking of normal maps, sorry.
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Re: Consistency in Art Styles

Postby Snow » Sat Aug 31, 2013 1:23 pm

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Re: Consistency in Art Styles

Postby Styxos » Sat Aug 31, 2013 3:38 pm

Low poly sure all game assets are low poly so far, it's a definition thing. If the programteam say around 1000 polys a model its ok. But we can still go the way HIGHpoly modell then LOWpoly out of high. And making the maps. I believe we then get a still nice result without getting into a minecraftstyle.
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Re: Consistency in Art Styles

Postby Andrew » Sat Aug 31, 2013 3:56 pm

I think 10,000 polys will be great. 1000 polys is too low.
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