SirAwesomelot wrote:I guess it's your call, but be careful, because this is something that could totally make or break the game. I'd rather have good (or even just decent) pixel art than a failed attempt at photorealism.
I absolutely 100% agree.
I absolutely agree 100% agree 100% absolutely
btw I'm a huge fan of your rants - in the least sarcastic way possible
The lowpoly thing would definitely be a stylistic decision: it shouldn't and isn't a matter of "can we pull dis off meng?": even if we wanted to make it look like crysis for some reason, I'm sure that's something that could be pulled off.
From a perspective of unlimited resources and talent, I still think doing a stylized design would be much more visually appealing. One of my favorite games of all time is "golf?" or "golf questionmark", which is extremely stylized but looks better than probably all indie games that try so hard to be what they shouldn't be.
I don't really know what else to say. I think games are art and not some nebulous other thing
. The whole idea of the customizability and such is better portrayed by a a minimalist type art style than a "look at all of our pixels we have so many pixels and triangles and vectors and polygons and particle effects; look at the nation state economies we deregulated to fund our mocap dot program and all of dust particles simulated down to a level that does not actually exist in reality".