Measurement for 3D modelling

All that pretty stuff that we so desperately need. Even if it's just an idea or some concept art.

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Re: Measurement for 3D modelling

Postby clonk2u » Wed Sep 11, 2013 1:26 am

nah, for true immersion we would use vectors for textures.
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Re: Measurement for 3D modelling

Postby Rivaan » Tue Sep 17, 2013 7:57 am

nah, for true immersion we would use vectors for textures.


It's certainly been working for Sphax. :lol:
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Re: Measurement for 3D modelling

Postby lamogui » Sun Sep 22, 2013 12:53 pm

use integer values between 0-255
please correct my english errors
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Re: Measurement for 3D modelling

Postby DarkSpartan » Wed Sep 25, 2013 6:29 am

For pixel size? Neither of the above. Not interested in the Minecraft look. At the moment, the implementation of voxels in any capacity is up for debate.
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Re: Measurement for 3D modelling

Postby Olenji » Sun Apr 27, 2014 3:14 am

I don't like voxels all that much. Too blocky and there are way too many games out there that already use the voxel engine.
These are my half-baked ideas.
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