Study Materials

About the actual programming of the game.

Re: Study Materials

Postby mrout » Fri Aug 16, 2013 7:12 am

Pseudonym: I'd personally rather we didn't use SFML then, to be honest.
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Re: Study Materials

Postby Zardoz » Fri Aug 16, 2013 7:41 am

Pseudonym wrote:
Pseudonym wrote:In experimenting with a first-cut of a client engine, I've discovered one limitation of SFML so far: there's no way to take over the mouse. This isn't a problem in full-screen modes, but it is when windowed. If you move the mouse out of the window, you don't get mouse messages.

Stop press: We have a workaround. Force the mouse pointer back to the centre of the window on every movement.

It's ugly, but it works.


Same problema and same solution in XNA.
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Re: Study Materials

Postby Eximius » Fri Aug 16, 2013 8:17 am

Mix and Match? Use SDL mouse inputs? lol ( http://gamedev.stackexchange.com/questi ... use-in-sdl )
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Re: Study Materials

Postby Pseudonym » Sat Aug 17, 2013 12:57 am

mrout wrote:Pseudonym: I'd personally rather we didn't use SFML then, to be honest.

Of course, that's exactly what I'm trying to find out.
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Re: Study Materials

Postby mrout » Sat Aug 17, 2013 9:31 am

Coyote wrote:We are going to be using a lot of diverse technologies in development. Below are some links to things you can be checking out and educating yourself about that will\might be relevant to development.

http://www.cplusplus.com/
http://git-scm.com/
http://www.mingw.org/
http://gcc.gnu.org/
http://www.boost.org/
https://developers.google.com/protocol-buffers/

Disclaimer: All technologies are subject to change at this point. This is just a current "forecast" of some of the things you may/will likely need to know about.


I'd stay well away from cplusplus.com. It's a bit inaccurate. http://en.cppreference.com/ is much better, IMO.
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Re: Study Materials

Postby _nesderl » Tue Aug 20, 2013 4:50 pm

As some guys are talking of a voxel engine, here is a nice series of articles about making a voxel engine using c++ and opengl based on the engine of a commercial game : https://sites.google.com/site/letsmakeavoxelengine/ ;
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Re: Study Materials

Postby Braaedy » Tue Aug 20, 2013 6:04 pm

Rather than every movement could you do it when it hits the boundries of the screen? Or is that not really worth it.
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Re: Study Materials

Postby _nesderl » Tue Aug 20, 2013 10:11 pm

Braaedy wrote:Rather than every movement could you do it when it hits the boundries of the screen? Or is that not really worth it.

Don't know if I get right what you said but I think it's good to bring elements to understand what means, in term of implementation, the solution we're discussing in order to have everybody in the discussions and have things bit more useful than libraries doc that should only appear once the architecture design is setted up and it's actually time to dive in the code.

Anyway, it's never too early for any kind of study material...
Cheers.
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Re: Study Materials

Postby Eximius » Tue Aug 20, 2013 11:12 pm

Braaedy wrote:Rather than every movement could you do it when it hits the boundries of the screen? Or is that not really worth it.


Please keep posts to resources, not discussions. (unless they pertain to whether to list the resource)
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Re: Study Materials

Postby JTxt » Wed Aug 21, 2013 3:46 am

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