Study Materials

About the actual programming of the game.

Re: Study Materials

Postby NetSaber777 » Wed Aug 14, 2013 7:04 pm

Are we gonna you straight up OpenGL4 API or do we wanna go through a 3rd part API like http://www.openscenegraph.org/ ?

Just a suggestion. I'm way out of my league when it comes to working in OpenGL.
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Re: Study Materials

Postby gMitchell09 » Wed Aug 14, 2013 11:41 pm

I really like the idea of OpenSceneGraph... I've done more with it than OpenGL itself. It would make it much easier. I wonder what the drawbacks would be for a voxel engine to use OSG.
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Re: Study Materials

Postby Krarl » Thu Aug 15, 2013 11:40 am

I think mrout talked about using SDL 2.0 on the irc channel but I'm not sure if it's set.
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Re: Study Materials

Postby Vinylon » Thu Aug 15, 2013 1:41 pm

That's probably a good idea. SDL is a pretty easy wrapper to learn, as far as they go.
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Re: Study Materials

Postby tecywiz121 » Thu Aug 15, 2013 3:59 pm

As far as I am aware, there are two libraries being discussed:

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Re: Study Materials

Postby Vinylon » Thu Aug 15, 2013 4:14 pm

I've used SFML for 2D stuff, I'm definitely a fan of that one as well. It also has great support for input, audio, etc.
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Re: Study Materials

Postby Zardoz » Thu Aug 15, 2013 4:58 pm

I just do a quick look to SMFL . IMO looks good to work whit it
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Re: Study Materials

Postby Krarl » Thu Aug 15, 2013 6:26 pm

I haven't heard of SMFL, but the project moves fast :)
A few hours ago it was between SDL and GLFW.
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Re: Study Materials

Postby Pseudonym » Fri Aug 16, 2013 1:59 am

In experimenting with a first-cut of a client engine, I've discovered one limitation of SFML so far: there's no way to take over the mouse. This isn't a problem in full-screen modes, but it is when windowed. If you move the mouse out of the window, you don't get mouse messages.

No doubt there will be more problems as we get further along.

Remember that whatever we choose, it will probably eventually go away in favour of custom code. We just need to settle on one to use now.
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Re: Study Materials

Postby Pseudonym » Fri Aug 16, 2013 3:03 am

Pseudonym wrote:In experimenting with a first-cut of a client engine, I've discovered one limitation of SFML so far: there's no way to take over the mouse. This isn't a problem in full-screen modes, but it is when windowed. If you move the mouse out of the window, you don't get mouse messages.

Stop press: We have a workaround. Force the mouse pointer back to the centre of the window on every movement.

It's ugly, but it works.
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