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The point is not to optimize the rendering operation (I think this is neutral for GPU), but other CPU operations that we could make on the objects not related to rendering.

For example to find which object is the nearest from another, or to find objects that are included in a certain radius, all geometrical heavy computations in fact that can be vectorized, I suppose we will do many of these operations and I see a possible bottleneck.

If I was to code the geometric library, it would be difficult to make smart algorithms.

For example to find which object is the nearest from another, or to find objects that are included in a certain radius, all geometrical heavy computations in fact that can be vectorized, I suppose we will do many of these operations and I see a possible bottleneck.

If I was to code the geometric library, it would be difficult to make smart algorithms.

- catageek
**Posts:**39**Joined:**Tue Oct 15, 2013 2:23 pm

12 posts
• Page **2** of **2** • 1, **2**

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