OK So FOSS licenses are a pain and a fight

About the actual programming of the game.

OK So FOSS licenses are a pain and a fight

Postby adam » Wed Sep 25, 2013 3:51 am

Can we have a discussion about a license that isn't a moral battle ground.

I would like to see some licenses that don't punish but rather encourage people to use our software. Something that will make others want to give back and not force them to. Lets face it if someone is truly going to just take the code and leave then they really won't care about the license.

Also we are not an entity and as such it might be hard to enforce a license should someone go against it.

Another big thing is keep it simple.


My ideal license would read something like this:
The following source code may be used freely and openly however you chose.

If you do choose to use it, an acknowledgement would be appreciated but isn't required.

If you wish to use it for commercial or closed source uses you may do so freely as well.
Please don't claim that the origin or original code is yours.

Finally, if you do happen to enhance or improve the source code, providing those changes
to the community would be appreciated
, but again not required.
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Re: OK So FOSS licenses are a pain and a fight

Postby adam » Wed Sep 25, 2013 4:08 am

Good point. I hate requirements myself, but it would be nice to attribute the origin.
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Re: OK So FOSS licenses are a pain and a fight

Postby DarkSpartan » Wed Sep 25, 2013 4:20 am

I would like to maintain CC-BY-NC for assets.
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Re: OK So FOSS licenses are a pain and a fight

Postby Andrew » Wed Sep 25, 2013 4:27 am

DarkSpartan wrote:I would like to maintain CC-BY-NC for assets.

That license is in direct violation of the GPL, particularly the NC.

I vote AGPL for servers, GPL for client. The FSF will provide legal assistance if someone tries to steal the code, so that is not an issue. Having the engine under a "free" license will only prevent people who have no intention of contributing to the project from using the codebase, so I don't see the issue. This is a community project, so a GPL based license makes the most sense.
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Re: OK So FOSS licenses are a pain and a fight

Postby adam » Wed Sep 25, 2013 4:31 am

The best license I have seen for simplicity is MIT license
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Re: OK So FOSS licenses are a pain and a fight

Postby Andrew » Wed Sep 25, 2013 4:37 am

adam wrote:The best license I have seen for simplicity is MIT license

That license would allow a publisher such as EA to come along, modify the game to add their logo, and then sell it in stores. No thank you. End user software needs to be GPL.
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Re: OK So FOSS licenses are a pain and a fight

Postby danix111 » Wed Sep 25, 2013 4:43 am

I vote for MPL.
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Re: OK So FOSS licenses are a pain and a fight

Postby tecywiz121 » Wed Sep 25, 2013 12:13 pm

GPL, for everything. It let's server operators have their own private mods, prevents inclusion in closed sourced software, and requires any improvements be submitted back to us. What's not to like?
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Re: OK So FOSS licenses are a pain and a fight

Postby Qworg » Wed Sep 25, 2013 6:17 pm

What's wrong with GPL? Are we worried that we're excluding... what exactly?
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Re: OK So FOSS licenses are a pain and a fight

Postby danix111 » Wed Sep 25, 2013 6:29 pm

Qworg wrote:What's wrong with GPL? Are we worried that we're excluding... what exactly?

Copyleft, and requirement for combined works to be licensed under GPL as well. That includes mods. Not everyone is OK with those.
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