SunShiranui wrote:One thing I've seen in some Minecraft servers is that they often have some custom server mods with their own gamemode. I thought it was pretty cool as it gave people a reason both to host and play in special servers. I think that we should at least allow for that sort of thing to happen, because I think it would encourage game server hosters to host public Trillek servers. I agree that we should encourage open source software as possible, but we should still allow for things like this.
How does that benefit us? If all the high quality mods are closed source, that removes a massive source of reference material for newer and less experienced potential mod creators to reference.
What happens in Minecraft is that most mods are open source (at least that's what I remember, it could just be they're easily reverse-engineered), but some servers have servers side mods that make their server unique.
The benefit is that since hosting big servers requires good infrastructure, and good infrastructure is pricy, things like this would give server hosters more reason to host trillek servers since they can create a more unique experience and "compete" with other servers in this way.
It's not necessarily what we want, but it's worth thinking about.
IMO that's absolutely what we don't want - people building proprietary games off our engine.
I don't know, I quite like the idea of seeing more games - not necessarily open source ones, which are in general less practical to develop professionally for most devs - based on our engine. What wouldn't be cool is people just taking the game, changing a few things here and there and selling it as closed source. But otherwise I'd like to see both closed source and open source developers contributing to our engine.