What are you working on? How far have you got?

About the actual programming of the game.

What are you working on? How far have you got?

Postby Wolfy87 » Fri Aug 30, 2013 3:23 pm

I know a lot of people are working on prototype and mock ups, so let's collate them. What are you all doing? Share your links and screenshots (if you have any), it will be great to see everyone's experimentation.
Web developer - hosting Trillek's presence on the Internet and constructing the game's UI.

Project Trillek UI
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http://oli.me.uk/
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Re: What are you working on? How far have you got?

Postby mrout » Fri Aug 30, 2013 3:24 pm

I'm mrout, and I approve this thread.
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Re: What are you working on? How far have you got?

Postby tecywiz121 » Fri Aug 30, 2013 3:27 pm

System: Plugins
Status: Work in Progress
Repository: https://github.com/tecywiz121/plugins

Working Features:
  • Loading C modules, and passing plugin settings
  • Calling plugin functions from other plugins
  • Loading Lua modules
  • Registering functions from plugins, and calling them from host (in both Lua and C)

Planned Features:
  • Calling host functions from plugins
Last edited by tecywiz121 on Fri Sep 06, 2013 8:48 pm, edited 2 times in total.
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Re: What are you working on? How far have you got?

Postby Andrew » Fri Aug 30, 2013 4:20 pm

I'm working on a DCPU "hyper-vm" aiming to use SSE2 instructions to vectorize emulating multiple DCPUs. I also plan on working on a 2D demonstration of detecting and processing a voxel object being split into 2 pieces.
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Re: What are you working on? How far have you got?

Postby Zardoz » Fri Aug 30, 2013 9:44 pm

I'm playing with my junk-toy VM, and making Hardware specs
Yep, I have a blog : http://zardoz.es
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Re: What are you working on? How far have you got?

Postby adam » Fri Aug 30, 2013 10:35 pm

I am working on Sigma which could be used as a starting point.

https://github.com/adam4813/Sigma
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Re: What are you working on? How far have you got?

Postby ItWasLuck » Sat Aug 31, 2013 5:43 am

I am currently working on a prototype of an engine for use in both the client and the development tools (as applicable)

Current Features:
- Dynamic shader loading and configuration (attribute/uniform mapping)
- Model loading confirmed working with: .obj, .3ds, .blend, .dae and .mdl but should work with quite a few others.
- Basic lighting (phong model: ambient, diffuse, point, directional, specular)
- Basic logging

What I'm working on now
- Bring code base in line with Trillek formatting standards
- True Type font rendering
- Scene system
- Dynamic shader selection (capability bits)

Hi-poly test: http://imgur.com/jSGkmD7

Edit: forgot to link the repo: https://github.com/kmclarnon/TrillekPrototype
You're welcome to look at it but there isn't a build system yet because I've been spending what time I have coding instead.
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Re: What are you working on? How far have you got?

Postby Zcool31 » Sat Aug 31, 2013 7:23 pm

I've put together a cmake build system for ItWasLuck's prototype. It's a branch of this fork: https://github.com/TheOfficialStinger/t ... tree/cmake
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Re: What are you working on? How far have you got?

Postby Sdonai » Sat Aug 31, 2013 10:12 pm

I'm still looking for a way to contribute to trillek. It doesn't seem I'm going to be much use at all until it comes time to start building that server module.

My current project is 20XX
http://www.reddit.com/r/20xx

You can download it here
https://dl.dropboxusercontent.com/u/59593311/Releases/20XX/20XX%20v0.0015b%20alpha%20%28Custom%20Ships%20in%20Multiplayer%29.zip

I've got multiplayer more or less working with ships you can build yourself. The physics are pretty legit too.
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Re: What are you working on? How far have you got?

Postby mrout » Sun Sep 01, 2013 3:06 am

Zcool31 wrote:I've put together a cmake build system for ItWasLuck's prototype. It's a branch of this fork: https://github.com/TheOfficialStinger/t ... tree/cmake


So you're Stinger and Zcool31?
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