Is the game going to be detailed enough to include drag and lift on ships? It would have a large influence on a ship's appearance (for those ships that have the ability to enter an atmosphere) and would also determine in-atmosphere performance including atmospheric entry and time to reach orbit.
I have no idea if this is a good idea or not, but I must say that you have a lot of ideas that we have to think about. Even though you can't help with the development, these discussions are pretty awesome
Thanks. I hope at least these discussions might offer some sort of inspiration for the developers like yourself because I know how tedious and boring large projects can be, regardless of whether it's programming or not.
to me, drag and lift for in-atmosphere navigation seems to be a pretty miniscule part of space exporation to worry about programming it into the game. maybe entrance and exit time would be based on the mass of the ship?
What do you mean with entrance and exit time? Entering and exiting the atmosphere? Atmospherics kind of depends on the game design, should a player be able to land a mothership on a planet, or would they have to use a smaller ship for that?
if the mass of a ship affects the time it takes to enter and exit an atmosphere, then it would take a very long time to land and take off with a mothership. it would be much more practical to land with a smaller ship and leave the big one in orbit.