Ship Aerodynamics

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Ship Aerodynamics

Postby ConnorY71 » Tue Dec 17, 2013 6:37 pm

Is the game going to be detailed enough to include drag and lift on ships? It would have a large influence on a ship's appearance (for those ships that have the ability to enter an atmosphere) and would also determine in-atmosphere performance including atmospheric entry and time to reach orbit.
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Re: Ship Aerodynamics

Postby Krarl » Tue Dec 17, 2013 8:00 pm

I have no idea if this is a good idea or not, but I must say that you have a lot of ideas that we have to think about.
Even though you can't help with the development, these discussions are pretty awesome :)
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Re: Ship Aerodynamics

Postby ConnorY71 » Tue Dec 17, 2013 8:06 pm

Thanks. I hope at least these discussions might offer some sort of inspiration for the developers like yourself because I know how tedious and boring large projects can be, regardless of whether it's programming or not.
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Re: Ship Aerodynamics

Postby Tamer » Mon Mar 03, 2014 2:51 am

to me, drag and lift for in-atmosphere navigation seems to be a pretty miniscule part of space exporation to worry about programming it into the game. maybe entrance and exit time would be based on the mass of the ship?
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Re: Ship Aerodynamics

Postby Krarl » Mon Mar 03, 2014 10:20 am

What do you mean with entrance and exit time? Entering and exiting the atmosphere?
Atmospherics kind of depends on the game design, should a player be able to land a mothership on a planet, or would they have to use a smaller ship for that?
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Re: Ship Aerodynamics

Postby Tamer » Tue Mar 04, 2014 2:18 am

if the mass of a ship affects the time it takes to enter and exit an atmosphere, then it would take a very long time to land and take off with a mothership. it would be much more practical to land with a smaller ship and leave the big one in orbit.
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Re: Ship Aerodynamics

Postby Jhonson » Mon Oct 13, 2014 8:04 am

I know how tedious and boring large projects can be, regardless of whether it's programming or not.
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