[TODO] Player Mesh

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[TODO] Player Mesh

Postby clonk2u » Mon Oct 28, 2013 12:25 pm

We need a player mesh for milestone 2, it does not need to be mapped or textured. Please export as .obj format. Try to keep it under 10,000 polygons please!(less is better, to a point). The character mesh should be eventually be designed to be rigging compatible.(more polygons around joints, arms straight, that sort of thing.)

Leave a comment below if you are working on this, so we know if there is anyone working on this project.

Multiple character meshes created by multiple authors will be accepted/used.
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Re: [TODO] Player Mesh

Postby Elou44 » Sat Jan 25, 2014 5:32 pm

Hi there ! :)

Here are some pictures of a player mesh i'm working on (note that it's a first time for me ^^) :


player mesh (.obj) : http://www.aht.li/2275149/spaceman.obj (2146 polygons)
texture (2048*2048) : http://img11.hostingpics.net/pics/157528texspaceman4.jpg (1.1 Mo)
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Re: [TODO] Player Mesh

Postby croxis » Sun Jan 26, 2014 4:11 pm

I know I have my mother's hips....
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Re: [TODO] Player Mesh

Postby neogoo123 » Tue Feb 18, 2014 7:43 pm

Here's a simple base mesh... I'll work on it's proportions better soon, just wanted to slam it out. Here's the render, same configuration as Elou. The total polygons in this figure when subdivided is 5640 tris. Unsubbed it is 940.


And... a zip with the obj and blend... since they seem to not be allowed...
(160.79 KiB) Downloaded 165 times
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