Building An Electrifying DCPU

All discussions related to the DCPU and in game hardware (equipment, vehicles)

Building An Electrifying DCPU

Postby The Rock » Sun Mar 23, 2014 7:24 pm

The People's Champ would like to take a moment to drop a Rock Bottom on a small mechanic relating to the in-game computer, and if The People would like to offer their opinion, The Brahma Bull would be oh so grateful.

The Rock believes the physical size of the in game computer should be able to effect it's performance dynamically, but more detailed than that, he thinks (and it *does matter* what he thinks) that the engineer jabroni in charge of maintaining it should be given a prompt to place in parts which are the cause of the dynamic change, as opposed to the actual size.

Using Minecraft as an example, The Rock proposes that if the user's DCPU were to occupy a 1x1x2 space, the upper most 1x1x1 block should be reserved for the display and interface, meaning the lower 1x1x1 is reserved for the guts. Upon right-clicking the gut-box, the minimum-wage nerd should be served with 6x6x2 space. (For The Rock's sake of pleasing the people, he will try and keep his ideas simple.)

While observing the space, the engabroni should be able to drag on parts from his inventory into the space, realised as 3D models. If his electrifying ship captain wants the particular computer to have some ssss-sick graphics, for example's sake, he should drag in a 3x1x1 graphics card and place it in the computer. Not only does this open up a mechanic of creating computers by hand in the most efficient manner, down the line heat mechanics could be introduced so that, again for example, the CPU and GPU must be kept far apart.

The effectiveness of each part could then be decided with a similar interface, with a dorky, greasy-haired, Rikishi-size scientist having to configure a graphics card which contains a 8x4x2 space, in which the quality of components, position and type of component results in a more powerful card.

The Rock believes that for the purpose of "gameplay", position of components should only have an effect when building an item: the position of a circuit board inside of a card (which in turn could have sized slots for custom unit aboard it) should have a dynamic effect, but the position of the entire card inside the CPU should have little effect besides a heat-dissipation mechanic The Great One touched on earlier, as this is the level that most players will encounter first, and The People's Champ does not want to turn Trillek into The People's Nerdy Spotty Sweaty Freaky Jabroni Computer Part Simulator 1965.

The Rock thinks that the use of a 3D grid system within the interface, and the use of 3D models which fit inside the dimension to distinguish between different products, is effective as it is modular, meaning any 1x1x1 chip will fit inside any graphics card of the correct size, and meaning that any 8x4x2 card will fit inside any computer as long is there is space, resulting in physically larger computers being more powerful than smaller terminal sized computers.

As a final note, the use of 3D models means that if players were willing, they could devise a graphics card model in Blender, could have their jabroni slaves build cards in the shape of their custom model to their specification, and then sell them on, fitting in with a potential business/economy system, with both low end (less powerful but cheaper / worse looking cards) and high end (well modelled, extremely powerful but expensive cards) competing.

Do you smell what The Rock is cooking?

ROCKERY MOCKERY

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Last edited by The Rock on Mon Mar 24, 2014 7:11 pm, edited 1 time in total.
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Re: Building An Electrifying DCPU

Postby adam » Sun Mar 23, 2014 10:24 pm

Only if the rock can cook up all the possible 3d models needed for such a grand idea.
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Re: Building An Electrifying DCPU

Postby The Rock » Mon Mar 24, 2014 7:10 pm

adam wrote:Only if the rock can cook up all the possible 3d models needed for such a grand idea.


The Rock has cooked up this quick mockery of sample equipment as the Great One is not so great at 3D modelling, but does know a guy.

The idea was that only a handful of "official" models be created, and the user base could create the rest. Perhaps the configurations could even look identical but the associated variables related to the performance could be randomly generated, a la Borderlands?

User created models could be submitted and pushed to a central database if it is reviewed to be a good design and then served to users upon launching? (Way in future.)
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