Yes and not.
You can see here : http://youtu.be/xyJefv-APZg?t=31s
that RGB letters are with the correct color.
But at same time, Awesomiun have fliped the channels Red and Blue.
What happening ?
Well... When I first plugged RC3200 in Sgima, i notices that I had the wrong colors (flipped Red and Blue), and I checked in the Sigma code that the texture format used was BGRA. The first thing that I did, was check if the color in the textures of the meshes was right, editing the texture of the initial room and putting RGB letters with each primary color. And I find that The Red was being displayed as Blue, and the Blue as Red. So I edited GLTexture.h and added the option to edit the texture format, and set RGBA as default format, as RC3200 and the GLMesh texture is using these format (And this branch is waiting to be pulled in the main Sigma branch). But looks that Awesomiun uses BGRA textures and I not setup his texture in the appropriate format, so are being displayed with Blue and Red channels swaped....
EDIT : Fixed ->
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