Alderin wrote:Real stars each have a unique emission spectrum, almost like a fingerprint. (It does change over time (thousands to millions of years), but wouldn't matter for the time frame of playing the game.)
"Spectrum" could be shown in the DCPU as a number, and could even be used to adjust the color of the star in the view port, so some stars you could recognize on sight.
Personally, I like the "Stupid Hard" solution, but I'm also a fan of Minecraft Hardcore mode.
JTxt wrote:Yes, perhaps have a way to build star maps, name objects, and the ability to share this data?
You start in a random location and orientation. The client even has no absolute coordinates or direction in the universe. Only the server knows where you are. Even object ids are hashed/randomized before sent to you so you can't "cheat".
A device outputs the direction of objects near you. I don't know how your navigation program will work, but my program will build a star chart using using triangulation and will try to compare my star-chart with what the sensor sees, to position and orient me relative to where I started.
I can name things however I want, and broadcast this file to others. My star chart and coordinate system might be oriented differently from yours, and I might have made some errors. My program tries to reorient and combine others data that I trust. Small errors can cause this to fail badly over long distances. But you also have your radio, reorient till the signal is the strongest, you know that person is that way at least.
A fancy sensor gives you an id and position/orbit of the object it's near and pointed at. It magically gives the info others would get.
You build a star chart based on items you've seen, you can name them and share this file with other, it's easy to combine star charts with others, and decide use your assigned name or not. It's hard to get lost.)
edit: ChemicalRascal: Jinx, pretty much.
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