Back in 0x10c TEB &CO was looking to lead the way with communication and the technical fields surrounding banking and commerce.
I'd like to know what form of control the player would have regarding those, as I'd love to suggest some ideas!
- The possibility to communicate outside the game
- The possibility to install player made communication networks
- Players ability to handle commerce and player managed economy
Does anyone have any thoughts on the above, and if so I've got plenty of old concepts I would love to see implemented into TRILLEK!