From the meeting I got a good idea for what kind of quests we want in the game, if there are any.
I understand fetch quests are unwanted, and that logical, relevant quests that make sense to who you are in the game make sense for immersion.
My idea is having NPC's give you quest based on what your ship is built for, and how much you do that specific activity. So basically, if you have a ship that has more "storage" than "weaponry" systems/rooms/blocks, you'd get access to trading routes and trade quests. If you have a ship more built for combat, you'd be given quests to protect convoys of traders, and quests to attack specific locations.
This would require the game to be able to tell what systems are the most abundant on your ship, which I don't know how hard that would be to do.
Let me know if this is confusing and it needs more detail