ship gravity

Post here all of your ideas, concept and suggestions which aren't strictly related to the game's development and implementation!

Re: ship gravity

Postby Tamer » Wed Mar 05, 2014 5:00 pm

a player should be able to climb along a wall as well as jump in zero gravity. jumping is for getting to other ships or for when you want to move faster at the risk of safety.
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Re: ship gravity

Postby Longor1996 » Wed Mar 05, 2014 9:26 pm

On a small Server from the Game 'Blockland' called 'Space RPG', there is a movement mechanic where you actually have to pull yourself onto a wall, then push yourself away from it to get forward.
Its terrible to control, and you can't really decide where to move to, but its also kind-of fun as you bounce all around the ship/spacestation when moving.

I would like to NOT have a 'pull/push from wall'-system.

Just my two cents on that matter, have a nice day!

- Longor1996
#define Longor1996 "Programmer that loves to write small tools for quick usage. He writes code mainly in Java, but understands C++ and similar languages as well. Is also reading science articles/books/papers/news since he is 5 years old".
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Re: ship gravity

Postby Robo4900 » Thu Mar 13, 2014 9:38 pm

Perhaps if you're near a wall, movement control is really responsive, while if you're just in midair, it's a bit harder to move.
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