MILESTONE 2.5 RELEASED

Re: MILESTONE 2.5 RELEASED

Postby ShaneDalton » Wed Jan 29, 2014 4:36 am

What stuff? it's all in there however main parts of the UI are being rewritten, so the audio controls cannot be put in without a UI. Apart from that we promised bug fixes and the cpu which are in this build.
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Re: MILESTONE 2.5 RELEASED

Postby logullo » Wed Jan 29, 2014 4:53 pm

But what about the flashlight going throught the walls and it only being usable inside the ship?
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Re: MILESTONE 2.5 RELEASED

Postby Zardoz » Wed Jan 29, 2014 5:12 pm

- Flash light and walls -> Actually is the player who collides. Only need a adjust of the player controller and/or where is the flashlight to avoid that.
- Outside and lighting -> It's working outside, but I think that the deferred lighting is only working on a side of all meshes.
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Re: MILESTONE 2.5 RELEASED

Postby numidark » Wed Jan 29, 2014 7:14 pm

Zardoz wrote:I did a tgz of my build on a kUbuntu 13.10 64 bits. I can't listen the footsteps or the keyboard (looks that is a codec problem), but should work fine if you fulfill the requisites that are in the readme file .

Ubuntu 13.10 x64 build + assets : https://dl.dropboxusercontent.com/u/271 ... _ms2_5.tgz


Hello Zardoz, i have download you're release but i have a error :/

numidark : ./Trillek_MS2_5

./Trillek_MS2_5: error while loading shared libraries: libSigma.so: cannot open shared object file: No such file or directory

libSigma.so is already present in /bin

Thank you in advance
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Re: MILESTONE 2.5 RELEASED

Postby logullo » Wed Jan 29, 2014 8:30 pm

Zardoz wrote:- Flash light and walls -> Actually is the player who collides. Only need a adjust of the player controller and/or where is the flashlight to avoid that.
- Outside and lighting -> It's working outside, but I think that the deferred lighting is only working on a side of all meshes.


Is the colorful light FX trought the walls meant to be that way?
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Re: MILESTONE 2.5 RELEASED

Postby Zardoz » Wed Jan 29, 2014 11:07 pm

logullo wrote:
Zardoz wrote:- Flash light and walls -> Actually is the player who collides. Only need a adjust of the player controller and/or where is the flashlight to avoid that.
- Outside and lighting -> It's working outside, but I think that the deferred lighting is only working on a side of all meshes.


Is the colorful light FX trought the walls meant to be that way?


As actually there is not shadows of any class, it is normal.

numidark wrote:Hello Zardoz, i have download you're release but i have a error :/

numidark : ./Trillek_MS2_5

./Trillek_MS2_5: error while loading shared libraries: libSigma.so: cannot open shared object file: No such file or directory

libSigma.so is already present in /bin

Thank you in advance


Ok .... I'm afraid that I not have idea why does that..... In what GNU/Linux are you trying to run it ? You could try to copy the .so files to your /usr/lib64/ but I think that is not a good idea.
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Re: MILESTONE 2.5 RELEASED

Postby misternumberone » Thu Jan 30, 2014 2:16 am

Zardoz wrote:
logullo wrote:
Zardoz wrote:- Flash light and walls -> Actually is the player who collides. Only need a adjust of the player controller and/or where is the flashlight to avoid that.
- Outside and lighting -> It's working outside, but I think that the deferred lighting is only working on a side of all meshes.


Is the colorful light FX trought the walls meant to be that way?


As actually there is not shadows of any class, it is normal.

numidark wrote:Hello Zardoz, i have download you're release but i have a error :/

numidark : ./Trillek_MS2_5

./Trillek_MS2_5: error while loading shared libraries: libSigma.so: cannot open shared object file: No such file or directory

libSigma.so is already present in /bin

Thank you in advance


Ok .... I'm afraid that I not have idea why does that..... In what GNU/Linux are you trying to run it ? You could try to copy the .so files to your /usr/lib64/ but I think that is not a good idea.


I have this problem also, on Ubuntu 13.10 AMD64. I put the four .so files in bin into /usr/lib and it still does not work but says this instead:

/bin# ./Trillek_MS2_5

./Trillek_MS2_5: error while loading shared libraries: libglfw.so.3: cannot open shared object file: No such file or directory

I have installed glfw 3 dependency completely, for I tried to compile it myself earlier but it did not work then; "cmake ." in directory finished with "placed build files in (.)" but it did not make an executable or some of the other files in your compile. I suspect this might be because I did not correctly build and install glfw for Trillek, but I'm not sure, and if that's the case I don't know how I could fix that.

EDIT: I solved it thanks to ident Meisaka on #project-trillek by using "cmake -DBUILD_SHARED_LIBS=ON -DGLFW_BUILD_DOCS=OFF -DGLFW_BUILD_TESTS=OFF . && make && sudo make install" in directory of glfw 3 source to compile and install. Now, however, I get "[ERROR] Failed creating the window or context." after sigma starts to load. I will look into this now..

EDIT 2: Based on this thread:http://forum.trillek.org/viewtopic.php?f=19&t=746&p=6123&hilit=window+or+context#p6123, I can guess this might be a graphics driver problem. I have both an i915 driver and the nouveau driver for graphics, and I must admit I don't know how to tell which one I am using at a given time except that I know I do not have bumblebee or the proprietary nvidia driver because both do not work properly for me and crash my x. However, of course I want to be using nouveau device for Trillek, and the line just before the error "pci id for fd 4: 8086:0116, driver i965" seems to indicate otherwise. I've had enough garbage with my graphics hardware not working properly on linux due to poor support all around, I might just remove the i965 driver so that nouveau device is forced..
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Re: MILESTONE 2.5 RELEASED

Postby logullo » Sat Feb 01, 2014 10:19 pm

Why is this a topic and not an annoucement?
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Re: MILESTONE 2.5 RELEASED

Postby VladVP » Sat Feb 01, 2014 11:15 pm

logullo wrote:Why is this a topic and not an annoucement?

Probably because it is pretty minor.
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Re: MILESTONE 2.5 RELEASED

Postby logullo » Fri Feb 21, 2014 3:23 am

What is expected to be on Milestone 3? What are you guys have been working lately?
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