MILESTONE 2 RELEASED

Re: MILESTONE 2 RELEASED

Postby adam » Fri Jan 03, 2014 11:31 pm

Please check your drivers for your video cards.the main issuei believe is out dated drivers that aren't supporting opengl 3.2
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Re: MILESTONE 2 RELEASED

Postby djetty » Sat Jan 04, 2014 12:14 am

Any chance of a 64 bit .deb build?
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Re: MILESTONE 2 RELEASED

Postby danix111 » Sat Jan 04, 2014 12:27 am

djetty wrote:Any chance of a 64 bit .deb build?

I don't think so, there are unpackaged dependencies - GLFW 3 (lazy maintainer or something) and Awesomium (non-free; being replaced by free CEF, but even that is not present in repositories).
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Re: MILESTONE 2 RELEASED

Postby kosine0 » Sat Jan 04, 2014 5:58 am

Looks good. Smooth.
The mouse-look is super sensitive.

Make sure to install the 32-bit version of VS 2012 C++ Redist. [x86]

Great job on the milestone guys!
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Re: MILESTONE 2 RELEASED

Postby Wolfy87 » Sat Jan 04, 2014 12:05 pm

Ran perfectly on my Windows 7 box after installing the VC++ redist. Well done to everyone, I love the music and new lighting effects. Collision works well with the ship in the hangar too. Hopefully I can help to get the UI into the next release if we add some options to actually give it a use! :D
Web developer - hosting Trillek's presence on the Internet and constructing the game's UI.

Project Trillek UI
@OliverCaldwell
github.com/Wolfy87
http://oli.me.uk/
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Re: MILESTONE 2 RELEASED

Postby mc_teo » Sat Jan 04, 2014 9:04 pm

I had the same error before on my laptop. I have Nvidia Optimus, so normally it runs programs on the embedded Intel HD 3000 card, but when I forced it to use the Nvidia Card, it worked fine.
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Re: MILESTONE 2 RELEASED

Postby logullo » Sun Jan 05, 2014 2:36 am

can someone post a Gameplay or something? I cant play it :c
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Re: MILESTONE 2 RELEASED

Postby ConnorY71 » Sun Jan 05, 2014 2:44 am

There's a review with gameplay on the trillek subreddit (link:https://www.youtube.com/watch?v=Uhrqu28spQ4&list=UUkqNQ_aRqOBjFbE_b368i5w)
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Re: MILESTONE 2 RELEASED

Postby logullo » Sun Jan 05, 2014 12:34 pm

There is like one thing that really i cant get over (even if it is really dumb) but the doors should go all the way up. It really gives me a really unnatural feel while playing it and i thought than considering than this is a really version you guys may be open to suggestions :D
Also, the lightning was one of the weak points of MS1, and in MS2 is not just fixed, but is also the main atraction! it looks really good, i didnt exepected that in such an early version! Congratulations!
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