Andrew wrote:Love this idea.
How about the map is actually a boarding? One ship is forcefully docking next to the other, and as that is happening the teams can get prepared to either defend/assault a ship? It could also show contrasting art styles between the ships. I think this would be good because it's an actual gameplay scenario, rather than just a first person shooter map.
Also should this purely be to demonstrate client server comms, or should it also be a test-bed for mechanics such as zero gravity?
SunShiranui wrote:This is a bit too much for a first milestone. We need to sort out the engine first, and then decide what to do next. I'm not even sure that an FPS component would be the smartest thing to do first, as we haven't really talked about that anyway.
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