Styxos wrote:What i want to say is that you can make a voxelbased game, but dont do it like Minecraft to limit the 3d models. So maybe we want some nice ship shapes and textures, you have to find a format for the engine, for example skyrim uses the niffiles. Its including the obj and dds files, so you have all information about diffuse,specular,normal and occlusion map in one file.
Styxos wrote:That the game should be voxel based is okay, but that doesn't mean you have to work with just blocks. Maybe you know examples like Blockscape, the better Minecraft with nice Texture Transition (if not google it).
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