auto turrets

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auto turrets

Postby Tamer » Sun Mar 02, 2014 2:39 am

I hope people are considering letting player place auto turrets controlled by the DCPU. players adept in programming could write aiming algorithms that could give them an edge in battle.
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Re: auto turrets

Postby Chance » Sat Mar 08, 2014 10:40 pm

I agree with this
Chess is a sport. A violent sport. - Marcel Duchamp.
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Re: auto turrets

Postby DaveSparhawk » Thu Mar 13, 2014 10:50 am

i agree, but i would want the computer/DCPU to be slow enough that i don't get beaten by the AI all the time. Something that points and shoots would be OK, but if it can fly after me or compete with me without a user i would not be so pleased.
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Re: auto turrets

Postby Robo4900 » Fri Mar 14, 2014 10:17 pm

If turrets that fly around were in the game, that would be über-OP. However, as DaveSparhawk said, aiming and shooting turrets would be great! :D
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Re: auto turrets

Postby Chance » Sat Mar 15, 2014 10:29 pm

Yes I agree the turrets should not be able to move but I also think they should be able to be customized, given different projectiles and weapons

Here's a thought: someone could set up a home base and the turrets would help protect it from enemies (Raiders, other Players, Pirates) people could build fortresses and attack one another.
Chess is a sport. A violent sport. - Marcel Duchamp.
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Re: auto turrets

Postby cptpatriot » Sat Jul 12, 2014 4:59 am

With all due respect, if an auto turret have the CPU power available to outmaneuver and defeat a PC craft, I submit that, it is not the fault of the turret. It only means it was well engineered.

If that same machine is capable of self-repair and resupply, congratulations on your doomsday machine.
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