VladVP wrote:A never-ending storyline would definitely make me play a game for ever and ever. If we make an MMO-like game, we should not have a point where it all ends and there's nothing more to do. The reason that the growth of Minecraft's playerbase is slowing down, is because everyone completed everything. Everyone has mined every resource, slain every boss, achieved every achivement. We have to keep adding more gameplay for the individual player as they progress through our game.
How could we do that?
A Reactive World:
This one is up in the air as it would depend entirely on whether the coders want to put in the effort for this one, as it would require conscious knowledge and thus design around that, do you want to put the code into making players have a bounty, or a positive rating, npc reactions to player decisions and/or actions and prehaps most importantly is the terrain going to react? i.e destructible terrain,materials and supplies take awhile to re spawn as they have to 're-grow' and if so would it affect the flora and fauna on that planet
I think this is a bad idea. If the player constructs a giant mechanical version of Galactus, and accidentally suck every single resource out of a planet, we should force them to seek out to different planets. "Re-growing" loot doesn't quite work from a realistic standpoint, does it? And considering the amount of playing space we've planned for this game, I would become kind of disappointed if half the playerbase dicked around in the same few solar systems all the time.
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