Just a thought
a major part of the opposition to NPCs is that a few people want to go exploring
Captain Kirk wrote:Where no man has gone before
Well what about a home solar system. That solar system could have 75 percent of all the NPCs. the further away from the home system you get the more sparse NPCs become. The majority of the galaxy (The space in which the game would be played) would be empty except for one or two solar systems that may have colonies, but otherwise a empty universe.
Qworg made a scale
Qworg wrote:1) Empty Universe
2) Empty Universe, except for "Ones that Came Before"
3) #2 but they left stuff behind (Robots! Automatic Defense Systems! Empty cities filled with crystal tech! etc)
4) Non-Spacefaring Races
5) Spacefaring Races
6) Very complex space-faring societies/interplanetary interactions.
So to rephrase so that I am not misunderstood.
In the map (the map on the server) there would be one solar-system with a level 6 on the scale above and the farther away you get from that single system the lower on the scale the solar-systems would get, the only entities that could use interstellar travel would be the players. The NPCs would be limited to a relatively small area. The players that want to fight pirates, Trade with the NPCs, visit mining stations, could still do that, and those that want to go where "no man has gone before" could still explore the majority of the galaxy which has been untouched by humanity, or in other words empty and unexplored.
I believe this is a good compromise acceptable by both sides of this argument and it allows the players to make their own stories. I know someone is likely to disagree so please point out the flaw in my reasoning.
Chess is a sport. A violent sport. - Marcel Duchamp.