Alternative to NPCs

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Re: Alternative to NPCs

Postby amberkilloran » Mon Sep 09, 2013 9:44 pm

croxis wrote:Humantiy was spacefaring, entered a dark age where technology is stigmatized

Not unlike the Age of Strife and the Dark Age of Technology? (Just getting a feel)
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Re: Alternative to NPCs

Postby croxis » Tue Sep 10, 2013 1:17 am

I wasn't going with any specific example -- the setting is just window dressing for the mechanics underneath. Basically "Humanity has returned to <previous tech age> because of <reason>. Some people, like a modern form of alchemists, are interested in technology despite being outcast by society. Some of them, through hard work and dedication and stout learning, managed to put a ship together and leap to the stars, leaving their backward past behind them."
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Re: Alternative to NPCs

Postby mrout » Tue Sep 10, 2013 6:21 am

There's no reason to say that we've necessarily returned to any particular tech age. Some people seem to have got into a rut where they can't think outside that box.
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Re: Alternative to NPCs

Postby croxis » Tue Sep 10, 2013 4:51 pm

The idea behind returning to a previous age is that it covers the lack of space traffic and infrastructure.
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Re: Alternative to NPCs

Postby ChemicalRascal » Wed Sep 11, 2013 2:37 am

Wouldn't it be the exact opposite? People would expect ruins and what-not.
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Re: Alternative to NPCs

Postby mrout » Wed Sep 11, 2013 8:34 am

The lack of space traffic and infrastructure is well explained by the character arriving in an untouched new galaxy - the new frontier.
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Re: Alternative to NPCs

Postby DarkSpartan » Tue Sep 24, 2013 11:48 pm

As of now, there won't be a need for alternatives to NPCs. They'll be present to some degree or another. Ruins are also a given, from planetside cities to wrecked/damaged O'Neill cylinders.
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Re: Alternative to NPCs

Postby SirAwesomelot » Wed Sep 25, 2013 4:18 pm

Oh
uh

okay

When did you guys decide that?
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Re: Alternative to NPCs

Postby Ravener96 » Thu Oct 31, 2013 8:39 am

why wouldent we have shops? i imagine mining stations scattered around the galaxy only populated by robots from a distant past (think wallE). one in a glorius while you will see the pressence of another human, always out of reach, but there (destroyed figters, datatransmissions, ruins and life support systems scattered around).
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Re: Alternative to NPCs

Postby Chance » Sat Mar 15, 2014 3:08 am

Just a thought

a major part of the opposition to NPCs is that a few people want to go exploring
Captain Kirk wrote:Where no man has gone before
right.

Well what about a home solar system. That solar system could have 75 percent of all the NPCs. the further away from the home system you get the more sparse NPCs become. The majority of the galaxy (The space in which the game would be played) would be empty except for one or two solar systems that may have colonies, but otherwise a empty universe.

Qworg made a scale
Qworg wrote:1) Empty Universe
2) Empty Universe, except for "Ones that Came Before"
3) #2 but they left stuff behind (Robots! Automatic Defense Systems! Empty cities filled with crystal tech! etc)
4) Non-Spacefaring Races
5) Spacefaring Races
6) Very complex space-faring societies/interplanetary interactions.


So to rephrase so that I am not misunderstood.

In the map (the map on the server) there would be one solar-system with a level 6 on the scale above and the farther away you get from that single system the lower on the scale the solar-systems would get, the only entities that could use interstellar travel would be the players. The NPCs would be limited to a relatively small area. The players that want to fight pirates, Trade with the NPCs, visit mining stations, could still do that, and those that want to go where "no man has gone before" could still explore the majority of the galaxy which has been untouched by humanity, or in other words empty and unexplored.

I believe this is a good compromise acceptable by both sides of this argument and it allows the players to make their own stories. I know someone is likely to disagree so please point out the flaw in my reasoning.
Chess is a sport. A violent sport. - Marcel Duchamp.
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