SunShiranui wrote:I don't think we should put cities in - procedurally generated or not - just allow the players to build them.
amberkilloran wrote:I have a feeling we've derailed this thread slightly...
Stinger wrote:You're all forgetting one very important thing. Detail. For an even moderately detailed world (And i'm talking "raming ralph" here) your heightmap would be just as big (in file size) as my chunks. And the chunks support underground areas, structures, and have custom datatypes for physics objects by default. Plus, my system i'm working on basically saves the generator settings necessary to create that planet, and saves only the modified chunks, and compresses those as much as possible whenever you leave that solar system and enter a new one. Long story short, I'm very confident my system will be relatively lightweight, while still providing massive, completely editable, explorable worlds. I'm writing the prototype now, and when it works, i'll push it to my fork of the trillek-server-core for all to experiment with
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